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If you truly want to “start a conversation” and connect through story, this is where it begins…

We create and deliver interactive stories with virtual characters.

Brand messaging and Campaigns have a purpose.  A Mission.  That is where “interactive story experiences” support and fulfill those goals.  

Our virtual characters are not passive, they Guide the User through narrative experiences.

Through story, people communicate and connect — they remember.  They re-tell favorite stories to their social network.

WHERE:

  • Location Based (In Store, retail, pavilions, events and market research)
  • Mobile (SMS, Chat Clients – Gtalk and AIM, i Phone, Android Apps; NOW IN FACEBOOK)
  • Online  (Site based, TWITTER and Chat Clients; with Voice integration capabilities)
  • Gaming Platforms
  • Smart Toys
  • Virtual Worlds (AI Avatar Ambassadors)

CORE VERTICALS:

  • Entertainment, Advertising/Marketing  (Branded Stories and Interactive Conversational Networks)
  • Customer Relations and Service
  • eLearning

Interactive User engagement includes supporting Analytics Reporting for market research, including specific response tracking and deep engagement metrics.

BASIC EXAMPLES:

  • In Store Customer Relations and Engagement to User’s Mobile
  • Film and Television Characters can call Users on their cell phones to introduce enhanced cross-platform story content and deeply engage their loyal fans
  • Retail or Event bluetooth enabled Kiosks connect and converse with Attendees for market research and Brand connectivity
  • Game “characters” interact with Users, introducing emotion and personality to the game play

MEASURABLE RESULTS

What are people talking about?  What are they talking about and needing when they are in-store?




  • Parent Company: zyntroPICS




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