iPad, eLearning, Interactive Stories and Narrative Experiences

Because nearly every conversation for the past 3 days has circled around to the iPAD, these are our early thoughts:

* It’s wonderful, but it’s limited. It is a digital content consumption tool, with very limited abilities for Users to create anything…particularly, anything original.

* We miss APPLE’s early efforts to get digital creation tools into the hands of the Masses. iMovie, Garage Band and the early compatibility and processing kick for Photoshop were all wonderful (After Effects, morphing tools, etc. etc., going back to the early ’90′s). It would be great to see an iPAD+ that could run programs, not just apps.

* That said, iPAD Apps can incorporate our interactive narrative platform as a component or feature, which encourages the User to be ‘textually creative,’ where we bridge the conversational content to the images (in both directions). We’re reaching out to App developers to see about how we can best integrate with their needs in order to allow the User to be more engaged and creative from their side.

The prospects for eLearning and Children’s entertainment content seems most natural to explore — during this early version of personal tablet devices — where we add-value through the Users ability to personalize and change elements within storied experiences through conversation.

Rush out and buy one? Tempted. But, not enough to head to the store…

5 April 2010

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Converged Media – Interactive Narrative, Video & Images

The original impetus for creating an interactive narrative engine, was to bring User Interactivity to the story side of internet television.

We’ve expanded upon that original vision — a lot.

With the emergence of mobile Apps and the iPAD, along with our stand-alone interactive narrative work, we’ve started taking the steps to integrate video, imagery and interactive narrative where the personalized “user preferences” are shared between those diverse elements.

While this is in Alpha, without the sharing infrastructure in place — we are able to get a strong sense of the User Experience vis a vis a User’s manual engagement with converged media elements.

We’ve opened up a page, based on our favorite example of “CapnWag,” here:

http://contentAI.com/capnwag

Watch the video, start the interactive narrative, and venture into the imagery. Now, imagine when this seamlessly happens within an App…STAY TUNED…

31 March 2010

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Personalizing User Engagement – Interactive Narrative

We utilize a range of tips, tricks and tools to personalize the story and user engagement so that each User experiences and participates  story specific to themselves…this is done through the narrative and our story engine.

But, as we continue to expand our integration with 3rd Party platforms, we are looking at other methods of personalizing the User experience where we synchronize user data from both narrative as well as visual elements — both images and video.

This  provides a more deeply cohesive and believable experience as it increases the number of possible variations on any theme/story.  While the User’s may receive the same message, they will have received it specific to their engagement, in a personalized form.

One space we see this being highly applicable is the iPad(r) platform, where there’s the screen space to bridge between more elements.  Interactive, personalized eBooks?  That’s one direction.  eLearning?  Another.  More?

15 March 2010

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Interactive Story Reach Extended via Facebook

Ah, the wonders of XMPP. We are pleased to be demo’ing some of our interactive stories through Facebook chat now. Since Facebook requires manual verification of adding Friends, we’ll add you after receiving notification; but, there may be a slight lag. We’ll work on automating that process. Please send us an eMail for more information, including access to our Demo page.

For information on FACEBOOK’S evolution to XMPP and how to incorporate this into sites, please see:  http://blog.facebook.com/blog.php?post=297991732130

We’re also running through ICQ, AIM, MSN/Live and Yahoo – but, FACEBOOK is a great addition to the network.

20 February 2010

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Talking to the Television Screen – Interactive Stories

We’ve been asked “why?”

As in, “why” did we develop and launch an interactive story engine for entertainment, advertising, ESL and beyond?

After producing one of the initial internet television series (with a Broadcast release), there was a frustration that we were putting linear/passive/lean-back Content into an interactive environment. All the transmedia efforts in the world couldn’t overcome the basic nature of linear video. It’s a lean-back kind of thing.

Moving into production on interactive video content was natural. And, after producing a range of Content for National and International Brands based on visual interactivity — something was still missing.

We wanted (as Users) to engage and interact WITH THE STORY itself. Engage with the characters. Within our suspension of disbelief, we want to believe the characters understand us on some personal level.

That was the impetus –  the “why”  — we built contentAI studios and the new interactive story engine. When we watch a video segment, we want to lean-forward and engage in a conversation and pick up more Story, i.e. participate in the Story, then, lean back and enjoy.

Now, you don’t have to incorporate video and old media story telling within our interactive platform — but, it’s a lot of fun when you do.  New distribution tentacles such as WAVE are ideal for building new, interactive experiences that allow the User to participate within the Story…after all, 50% of each conversation is UGC…

19 February 2010

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Platform Launch – Interactive Story Demo(s) Alive and Kicking

Our bright new shiny story-engine came out of QA polished and ready to go.  The new features are remarkable, but, instead of talking about them, it’s best to take it for a spin.  We’ll be adding SMS and Twitter integration soon, but, for the short-term we’re using Gtalk and AIM IDs and chat clients; with a roadmap to quickly add WAVE to our network (which will allow the ability to push files within story conversation).  Please contact us by email for access to the demo(s).

22 January 2010

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New Year – New Interactive Story Platform Release

We had to make some tough decisions in Q4/09 — We saw the continuous need to quickly integrate with 3rd Party partner platforms; as well, we needed a path to incorporate 3rd Party Speech Recognition and text-to-Speech capabilities sooner than later. We needed our platform to anticipate integration, not struggle through adaptation time and again. We needed to provide Clients with the ability to scale instantly.

That meant undertaking a “Page One” rebuild…which meant a lot of transitions…

New team members, new hardware, code, and the Cloud – Coupled with fresh thinking — to do a round-the-clock, over the Holidays, entire rebuild that provides amazing stability and scalability.

Welcome to the New Year. While we had to set aside certain Content development during that time-period, but we’re now in full-swing and will be releasing new Demo content in the coming weeks…and, beginning our integration with Partners for new delivery channels.

Happy New Year to All…

8 January 2010

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Cross Platform Conversional Story Shaping

contentAI are developing a franchise property to be released across a range of conversational platforms: SMS, Chat, Twitter and Mobile web. While some of the Content will be identical, some of the platforms require “re-shaping” of the Content to sync with both the technical and User Experience parameters inherent to the platform.

Announcements coming soon with regard to new Partnership relationships that will expand our network reach and add new options to elevate the User Experience.

26 November 2009

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AI Story and Shaped Conversations…some thoughts

“How are you different from…?”

That’s a question we are often asked in our conversations. We re-tweak our site message and PR, but, it’s still a fair question, particularly, when the field of AI conversational agents (“bots”) has been around for awhile and seems a bit stale. That said, we do feel there are Companies doing innovative work with “site agents” who now can streamline a User’s experience in navigating a site, etc., and those are great to see.

But, back to the question — How are we different?

An analogy would be the movie LAST ACTION HERO, where a boy from the “real world” jumps into a movie. Then, later, the “character” from the movie, comes out to the real world. Most AI conversational agents and technology tries to simulate a ‘character’ being a helper or guide in the “real world.”

Here, our interactive story experiences utilize artificial intelligence and interactive writing to bring the “real world User” into the movie (which is the “story”). “Story” controls the shape and experience. And, like a movie, our stories are generally created in Acts, where the AI character has an internal motivation to guide the “real person” to get to the end of the Act, and, then to proceed into the next Act. Simultaneously, we’ve brought the “story” into the real world, put it in the User’s hands (mobile)…thereby, converging the two spaces.

For Brands, this means their message and purpose is more readily accomplished.

For “real people,” the Users, it is a chance to “step into the movie and become part of the adventure.” After all, isn’t that the purpose of “story?” To transport a Person into an experience they want to be engaged and participate?

In summary, our “characters” are not passive, backed up by a database of answers (though, they have that database), but, they are pro-active, in guiding the interactive experience.

24 October 2009

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More Mobile Reach – Gtalk – Context Aware Storytelling ahead…

In addition to the ongoing development with our artificial intelligence engine along with the story and character overlay engines, the focus of the past month has been on integrating with partner platforms to expand our distribution reach with an emphasis on mobile solutions.

We’ve added SMS capability as well as Gtalk (Google Talk). Gtalk on many mobile devices is a very clean interface that also allows us to incorporate Links to images (digital coupons). We are working on more elegant solutions for instant “Guest” access, rather than “adding” via Google, AIM and other IDs.

Where do we see this going? We’re expanding story telling to physical spaces and objects (In Store, events, product labeling etc.). By tying in with GPS or Bluetooth, we can deliver “context aware storytelling” based on the User’s location.

Fascinating prospects.

13 October 2009

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