Mobile Web First, But Apps as Backup – Single Build Practice

We are proponents of pushing mobile web builds and delivery.  Most content and user experiences don’t require Apps — the bells and whistles they offer are often hollow.  Plus, mobile web is increasingly capable of delivering those same bells and whistles, ideally, used well.

That said, a whole lot of people Search for Apps and with the emerging tools and platforms that can wrap a well constructed mobile web site in an App-Shell, there is no reason not to offer the single-build content through App stores as well, in native formats.

We undertook the first “wrapping” of our ESLai.com conversational apps and porting to Android by using the http://AppsGeyser.com platform.  It was a breeze. It’s a push button operation and a download (plus distribution through their App Store); this allowed adding the Apps to the Android Store as well as GetJar; where they get secondary pick-up through their affiliates.  Yes, we’ll do an iOS version too; but, we really like Android here, so it was first on the list.

Here’s where you can pick up the Android version of the two ESL conversational simulations (plus, it’s still on mobile web, where any WAP or HTML browser can access them):

ANDROID MARKET:

https://market.android.com/details?id=com.dreamstep.wESL_Conversational_Sim_Pizza

https://market.android.com/details?id=com.dreamstep.wESL_Conversational_Sim_Picnic

 

APPSGEYSER MARKET (with QR Code for Download):

http://www.appsgeyser.com/getwidget/ESL+Conversational+Sim.Pizza

http://www.appsgeyser.com/getwidget/ESL+Conversational+Sim.Picnic

 

 

Happy Holidays — My Santa Talk Unwrapped

It’s both a B2B “hello” — And, an example of mobile web entertainment for consumer-facing engagement:

http://mysantatalk.com

For direct access to the interactive narrative adventure story — complete with graphics, animation AND video.

mLearning and User Experiences

As we apply our platform across marketing, entertainment and mLearning — We learn a bit about User Behavior and what works, and what doesn’t, in different applications and markets.

With our http://ESLai.com initiative in full-swing, we’re looking at mobile and mobile learning endeavors and evaluating user interaction, value and the place of mLearning within the matrix of analogue and digital learning materials and Learning Experiences.

Here are some thoughts on the mLearning front…

Interesting take-aways from the @mobileportland “Mobile+Education” night.

Panel = Higher Education, Elementary School + Business participants.

From the Elementary side: great success at 3rd Grade level in introducing mobile learning.  And, from the business point-of-view, great enthusiasm for converting analogue materials to interactive/digital materials.  But, at the College level, the results are not so great.  Learning was not enhanced by utilizing mobile tools.

The obvious question is:  Will those 3rd Graders who spend a larger and larger percentage of their day with mobile and digital learning materials be capable of University level studies in 10 years?  Will they even be able to complete a complex narrative Application to stand a chance at Admissions?

Basically, will extended, linear studies and cognitive processes (i.e. reading a book or writing a paper) be adversely impacted through digital learning — and mobile in particular?

No one knows.  It’s too early to have a good handle on this.

But, it seems that mobile and digital learning tools need to complement, not take-over, traditional analogue learning.  The new tools should drive passion and interest in deepening learning and knowledge vis a vis traditional materials (books and papers).

Creating a better Kindle or iPad will not necessarily create smarter or more articulate students.

Or, will education be dumbed-down to fit the medium?  Will new grading curves be introduced to account for student’s inabilities to engage with extended, linear analogue materials?

The analogy I’m struck with is to Filmed Entertainment, and editing.  Where Audiences today are “lost” if they aren’t fed “quick cuts.”  They can’t stick with a scene unless you constantly ping them through edits.  They fall asleep.

As we engage in the creation of mLearning tools — I’d like to think that our focus should be on creating complementary tools that encourage engagement and passion, yet are a stepping stone to deeper learning experiences that only Teachers and traditional written materials afford.

Take One Part Interactive Story and Add Personalized 3D Video…Shake…Stir…

contentAI studios are pleased to announce our strategic partnership with  U.K. based NUDGE M. Ltd. NUDGEM‘s automated photorealistic 3D video platform combined with contentAI‘s interactive narrative platform  jointly deliver  deeply personalized and contextual  interactive stories and visual experiences for mobile End Users.   With a focus on “pull” marketing applications,  other opportunities include ePublishing (iPAD) apps and services that are jointly provided by the co-venturing of contentAI and NUDGEM.

Areas of particular interest are in the prospects afforded by HTML5 video where 3D animation elements delivered to the User also interact with accelerometer data for augmented reality applications. Other deliver formats include mobile web and combined SMS/MMS delivery.  The personalized videos can further serve as targeted mobile eCoupons at the conclusion of a conversational engagement session; with contextually determined 3D eCoupons being delivered.

Sharing data between the conversation and the video creates a seamless User Experience where the application “understands” the User as they move between text, audio and visual elements.  Pre-App demos are available on request and announcements for full Demos will be made in May.

23 April 2010


Mobile Apps for the Holidays (Q4) – Starting now…

After looking at the calendar, it was apparent that we needed to start gearing up for our Holiday-themed mobile apps now, in April. Between development and approval times, getting into the Holiday-spirit needs to start early.

We are in pre-App preview mode as we evolve our My Santa Talk franchise for Q4 2010. This is one where we want to include all of the bells and whistles of personalized, interactive narrative. And, where we are looking forward to new technology partnerships that will further enhance the end product.

As we move to the next stages of product development, we’ll be assessing the sponsorship/white label model v. paid App. Regardless, what we’re looking forward to is delivering a uniquely personal and contextualized User Experience that evolves annually as we manage the Franchise across emerging delivery platforms (Yes, this year will include iPad).

12 April 2010

iPad, eLearning, Interactive Stories and Narrative Experiences

Because nearly every conversation for the past 3 days has circled around to the iPAD, these are our early thoughts:

* It’s wonderful, but it’s limited. It is a digital content consumption tool, with very limited abilities for Users to create anything…particularly, anything original.

* We miss APPLE’s early efforts to get digital creation tools into the hands of the Masses. iMovie, Garage Band and the early compatibility and processing kick for Photoshop were all wonderful (After Effects, morphing tools, etc. etc., going back to the early ’90′s). It would be great to see an iPAD+ that could run programs, not just apps.

* That said, iPAD Apps can incorporate our interactive narrative platform as a component or feature, which encourages the User to be ‘textually creative,’ where we bridge the conversational content to the images (in both directions). We’re reaching out to App developers to see about how we can best integrate with their needs in order to allow the User to be more engaged and creative from their side.

The prospects for eLearning and Children’s entertainment content seems most natural to explore — during this early version of personal tablet devices — where we add-value through the Users ability to personalize and change elements within storied experiences through conversation.

Rush out and buy one? Tempted. But, not enough to head to the store…

5 April 2010

Converged Media – Interactive Narrative, Video & Images

The original impetus for creating an interactive narrative engine, was to bring User Interactivity to the story side of internet television.

We’ve expanded upon that original vision — a lot.

With the emergence of mobile Apps and the iPAD, along with our stand-alone interactive narrative work, we’ve started taking the steps to integrate video, imagery and interactive narrative where the personalized “user preferences” are shared between those diverse elements.

While this is in Alpha, without the sharing infrastructure in place — we are able to get a strong sense of the User Experience vis a vis a User’s manual engagement with converged media elements.

We’ve opened up a page, based on our favorite example of “CapnWag,” here:

http://contentAI.com/capnwag

Watch the video, start the interactive narrative, and venture into the imagery. Now, imagine when this seamlessly happens within an App…STAY TUNED…

31 March 2010

Personalizing User Engagement – Interactive Narrative

We utilize a range of tips, tricks and tools to personalize the story and user engagement so that each User experiences and participates  story specific to themselves…this is done through the narrative and our story engine.

But, as we continue to expand our integration with 3rd Party platforms, we are looking at other methods of personalizing the User experience where we synchronize user data from both narrative as well as visual elements — both images and video.

This  provides a more deeply cohesive and believable experience as it increases the number of possible variations on any theme/story.  While the User’s may receive the same message, they will have received it specific to their engagement, in a personalized form.

One space we see this being highly applicable is the iPad(r) platform, where there’s the screen space to bridge between more elements.  Interactive, personalized eBooks?  That’s one direction.  eLearning?  Another.  More?

15 March 2010