Prime-Time is Multi-Screen Time. . .Extending Story…

We were asked to summarize some thoughts on 2nd Screen experiences and extending story, and emotional engagement, between screens.

Here’s the ‘in a nutshell’ version. . .

The studies are now in…audiences now participate in concurrent, multi-screen experiences – Prime-tme is multi-screen time — But, that doesn’t mean the content, stories and brand stories are migrating between screens to create seamless and deeper engagement.

How to naturally engage and extend television to digital-device-on-the-couch?

Extend the reason television remains the First Screen to 2nd Screen content applications:  Extend the story.

Whether extending a :30 second television spot, a children’s animated series or a Prime Time drama, creating interactive narrative experiences taps into and deepens the audiences’ emotional connection to the First Screen.

2nd Screen experiences should be seen as a remarkable opportunity for television advertising and content production ventures…not to get clicks and Likes…but, to involve the audience within a personalized, conversational interaction.  This is why we built the contentAI studios’ platform.

Chat with Gossip Girl to uncover hidden clues and story material?

Chat with Astral from Yu-Gi-Oh for advice?

Chat with Mr. Clean, the Skittle’s Rainbow or a myriad of other Brand Characters?

Next time you talk to a television character, they should also talk back to you.

Because the Audience is doing a lot more than just listening.

 

UPDATE:  In addition to the Forrester Reports (Links in Post below), here is additional supporting evidence of the growing dual-screen phenomena:  http://www.screenmediadaily.com/news-viacom-tablets-tapping-into-tabletomics-study-television-consumer-behavior-tablet-user-experiences-airplay-0014001843.shtml

Version 1.2 of our Platform Now In Release — HTML.5 Audio

Over at our subsidiary mLearning venture:  http://eslAI.com, the first release of our Ver. 1.2 of the platform’s enhanced UI is now available to kick tires and also LISTEN to the sound of tires being kicked!

We’ve added pre-recorded Audio to the applications which is cross-browser and cross-device compatible (OK, there are some lingering platforms we’re still tweaking to achieve playback on), but, in general, most mobile devices are testing Positive (Android, iOS, Windows/Mobile).

Where this gets really interesting on the mobile marketing and mobile entertainment front is where we extend this to be a Sound design and audio story design to accompany the interactive text chat.   We love sound FX.  Now we can add them into the chat.

At some point we’ll also incorporate text-to-speech, but the upside of pre-recorded audio is that it carries more emotion and style to it.  So, not all segments of the ESL apps (where there is personalization) include audio; but, an awful lot of them do (nearly 100 clips are included in ESL1)

Easy listening…

Pretty Trees, but it’s the Forest that Fascinates – CES 2012

Thoughts on INTEL @ CES

27 JANUARY 2012

contentAI studios | Portland, OR | http://contentAI.com

 

True Story:  Once upon a time, a major motion picture Studio had one person assigned to traveling to their global offices to see if the films in development or production had any World Wide Web needs or if there might be any cross promotion potential?  The Distribution, Production and Development executives all said, “no.”

Which happened to be at a time when we were tapping into an online (remember Compuserve!) fan base for a series of novels that were being developed for a motion picture property (which we’d already licensed Electronic Game and merchandising Rights to) – The absolute hub of our activity was our Property’s URL and it’s Forums.  For us, all of the pieces fit together into one large User experience to dip in and out of from various locations.  The term “transmedia” hadn’t been invented.  We didn’t know what we were doing, other than knowing that the Whole Enchilada was a lot cooler than the individual ingredients.

Fast Forward +/- 15 years into the Future.  Today.  OK, technically  a couple of weeks ago at CES in Las Vegas.

The most exciting space for us was the INTEL® booth – OK, “booth” is used loosely, it was the INTEL Command Center at CES.

Featured were INTEL’s “trees” that we saw set up around the Command Center at their disconnected workstations.  Typically, it was different divisions and technologies and their team members focused on their silo of interest, including:

  •  Ultrabooks– OK, we love them.  We use them for coding and building our apps (picked up an Asus U21 the first day it shipped)
  • AppUP – Desktop apps for Windows machines; with an amazing team working behind the scenes to make the process rapid and enjoyable (See:  Encapsulator).  What an amazing platform and reach – Whether for Enterprise or for Education – Or, for home…(more on that in a minute)
  • WiDi – Huh?  Wireless HDMI to bridge between the devices on your couch and your big screen
  • Ultrabooks & Nuance Deal:  Lost in the press releases was a remarkable partnership announcement to advance speech recognition on Ultrabooks (yes, that Nuance, the one that really does a lot of the heavy lifting for SIRI).  No mention of this on the floor.
  • Smart TV: Formerly the Digital Home Group, the device(s) to bridge from big screen to on-the-couch interface continue to expand.  While we saw competitors such as Panasonic (Vierra) and others all migrating to the “television app store” experience, the INTEL group, when coupled with other offerings within INTEL is what creates the groundwork to cohesively extend television to handheld devices.

You see, we at contentAI studios are really “content people.”  We’re storytellers.  We’ve worked on motion pictures, television, internet television and interactive television…oh, and mobile experiences.

Why is INTEL® massively exciting for us?

Because the “future” we thought was 2-5 years away is already here today.  If you just connect the dots.   If you envision how those silos all interconnect at a content experience level. ..

Our contentAI studios platform was originally created to produce emotionally engaging, personalized interactive experiences with film and television characters on hand held devices.

It looks like this:

This is an image that’s been in our deck for over a year.

 

But, looking at INTEL during CES, we realized this could exist now.  We can deliver this experience today – BRIDGING THE SCREENS.

The idea that the Audience can engage in one-to-one, personalized “conversations” (text or voice) with a character on television (Pause the linear show and engage in a one-to-one chat); where the consumer discovers new and alternate storylines…where Brands have all new interactive real estate (in someone’s hand).  All possible.  Now.  Today. #wayCool

When we looked around at INTEL’s “trees” at CES, we saw the forest.

We feel that in order to make this truly exciting, the content that is offered needs to be more than games or fancy new, intuitive cable menus.  The content needs to connect on an emotional level.   After all, “television” was always a storytelling device in our homes.  Tapping into that engagement level is what will both sell devices and also satisfy the new interactive audience.

And, what about the opportunities for retail solutions with these same tools?  Absolutely possible.

Where does will it start?

With the question:  Why doesn’t every Saturday morning cartoon allow kids to directly engage with the characters via a conversational interface?

We know the issues from the Television production side.  Someone needs to slap the Unions on the upside of their head so they don’t prohibit Writers and Actors from participating in these new storytelling formats.  Union contracts need to be “living” documents that can be changed year-round to adapt to emerging technologies (rather than showing up 5 years late to the party).  But, that’s another blog post…for another day…

But, the “forest” is much wider and deeper than Saturday morning television – with the contentAI studios’ platform solutions alone, we see ESL schools in China using these tools to improve conversational English.  We see in-store Retail “intelligence” also being delightful and intuitive. . .and more. . .because there’s always more. . .

So, now we need to figure out how to tie the pieces together as a Developer.  Heck, I can’t even tell if my Ultrabook has WiDi?  Or, what device I need to make it so?  Or, if the Smart TV group have an App Store, or if they will be leveraging AppUP?

To navigate through the forest path at INTEL, we are fortunate to have a Senior Community Relations executive who can help steer us.  That kind of one-to-one relationship between INTEL and the Development Community is remarkable – We’ve been extremely impressed with their AppUP team since early 2010 and look forward to weaving our way through more branchs of INTEL in order to realize the potential, from a content Developer’s point-of-view, of their astounding technologies.

While HTML.5, Ultrabooks, WiDi and other technologies all link to one another, it’s the human component within INTEL® that serves as the Pandoran Neural Network…it’s humans that glue it all together…fortunately,  corporations have evolved in the past 15 years compared to  when different motion picture divisions ignored each other (especially digital divisions; and, um, Motion Pictures studios are now paying the price for such early ignorance).

Seeing INTEL’s forest, as an outside Developer, made the trip to Vegas worth every long line, worn out pair of shoes, over-priced everything and endless package of mints that were required for the trek.  For next year’s CES, seeing these devices all playing nicely together and creating all new content experiences is what we’re looking forward to and hope to be a part of.

 

#CES2012

Interactive Fiction – An Emerging Market

Nice story over in GigaOM today:

http://gigaom.com/2011/12/07/interactive-ebooks-take-on-fiction-novels/

While our interactive narrative is a unique branch of “interactive fiction,” seeing this as an emerging topic is terrific.

We are releasing the 2001 MySantaTalk mobile web (and some native app versions) tomorrow!

The URL:  http://m.MySantaTalk.com will redirect to the new app as soon as it’s “live.”

Our new UI is featured — While the UI is still undergoing upgrades and responsive design enhancements, this is a true Ver. 1.0 release as we move out of Beta.

We’re looking forward to the “App of the Week” status from our friends at INTEL’s AppUP…We’ll post links there next week too.

Have a wonderful and safe Holiday Season.

And, have a chat with Santa while you’re out and about, from your mobile!

Oh, right, yes, all of our web properties are undergoing a makeover the next few days…so, that’s our final year-end clean up…

See you at CES?

Conversational AI – Deep Mobile Engagement

While the conversations between Users and virtual characters are anonymous on our WAP chat delivery channel, we do review the chat logs (human review) to see how well the application is working and to see where there are areas for improvement.  The conversational logs also provide aggregated analytics.

With our consumer-facing http://mysantatalk.com application just reaching the marketing, one item we’re watching closely is the duration of each Session — MYSANTATALK is potentially much longer than most of our commercial, marketing applications — So, the obvious question is:  Will people engage with interactive mobile entertainment for more than a minute or two?

We are seeing an increasing number of Sessions running in the 8 minute range.  With some as high as 14 minutes.

With the prospect of “hiding” special videos or other valuable elements in conversation and encouraging multiple trips through each story, it’s possible we could increase this number.

Now, we’re all about quality, not quantity.  But, no one is going to hang in there for 10 minutes with something they don’t enjoy; so, we’re pleased to see the Sessions lasting longer than we’d projected.

Nice To Be Noticed – QR, Virtual Character and Chat “Firsts”

We really appreciate receiving feedback and suggestions — And, it’s also nice to get mentions about our efforts.  We recently launched our http://mysantatalk.com Holiday interactive chat/story — And, we also used it as our Holiday Greeting to friends, business associates and Partners.

We hadn’t really thought about this being a “first” in terms of using QR for a Holiday greeting – thanks Helen for the mention — coming from one of the most innovative digital storytellers out there, it’s appreciated…

Looking for the QR Tag?

Happy Holidays.

Conversational AI + Interactive Story Structure: The Basics

As a follow up to queries with regard to “how is the contentAI platform different?” – The basics are that the contentAI platform converges conversational AI (Natural Language Processing “NLP”), machine learning, pattern recognition, session management and personalization with a “STORY STRUCTURE.”

“Story” means that we start at “A” and end at “Z.” The path through may be non-linear, but, the User is guided to progress through the engagement and reach one (often of many) possible endings.

For mobile Users, this is ideal. The application has contextual awareness of the user (physical location; item they are holding, etc.) and there is an “awareness” of the “scene” that is likely to be played out between the User and the application. This means that the AI characters do not need to be “generalists” or be able to carry on random conversations or answer obscure questions — they need to “motivate” the User to get through the story/engagement.

This can be as simple as providing “item location” data plus providing a relevant mCoupon, or as complex as delivering transmedia story elements from a motion picture to the mobile engagement.

What’s in a name? Mobile Virtual Agents, Mobile Bots, Mobile Characters. . .

What do we create?

There are a number of Industry or common terms that are used to describe different features of our product.  Depending on your business, you may refer to an automated AI character by a specific name such as ‘virtual agent.’

Here’s the basic breakdown and difference the contentAI platform delivers:

* Our “characters” are motivated to help direct a User to various “end points” in a session

*  In many respects, a “session” is similar to a scene in a film.  Only, with different possible endings

*  Our “characters” are NOT “passive chatbots” waiting for User’s to guess what to ask.  Our “characters” take a more proactive conversational lead

*  Our “characters” can access deep repositories of information, data and even ‘character personality traits” to deepen the conversational experience

*  We refer to our “characters” as being part of an “Interactive Story.”  That refers to the Characters taking the conversational lead and driving the conversation forward.

*  Because humans are humans, they have a certain curiosity about “bots” and try to trick them or test them.  Our “characters” are all designed to humor and entertain humans in this regard — But, then, get them back to “story.”

We’re not particularly partial to any of the standard names for “bots” (and, don’t like “bots” much either).  “Virtual Agents” or “Virtual Guides” works well for many commercial applications.  But, we do think of each “bot” as a “character” that is constructed in the same way film and television characters are constructed.  Only, they have to improvise, but, always “in character.”

QR Tags as Killer App – IF: “Content Remains King”

It’s an interesting day in the news.  It’s hard to remember so many Mobile Marketing articles all pointing in the precise direction we have embarked upon.   From MOBILEMARKETER.COM comes a very timely article re: QR Tags HERE.

These are the salient points:

*  “QR codes are very close to the ‘tipping point,’ and the fourth quarter will push us over the top…”

*  “Carriers are doing their part to create awareness. For example, Sprint is preloading the application and Verizon is using codes in marketing….”  (OUR NOTE:  T-Mobile is doing a terrific job as well)

* QR Tags:  “established the dialogue with the consumer…”  (OUR NOTE:  Particularly, when using Conversational Mobile Marketing!)

*  “Codes offer a great way to drive people into the store, or incite purchase on the mobile device…”

*  “Ensure that the consumer’s experience and privacy of interaction is safeguarded in all instances….”

“Have fun and get creative in the campaigns that you deploy…”

*  “You have to provide end users with compelling content at the end of a scan…”

OK, for anyone who’s read our Posts here about QR Tags, this concise summary is going to appear rather redundant.  We aren’t in the QR Tag business, but, we do launch our Interactive, Conversational Engagement from QR and 2D Tags (or, even image detection that resolves to a mobile URL).  We think they can be part of an intuitive and natural User Engagement.

The only thing lacking in the summary was raising the questions:  Can QR Tags lead to conversational text engagement, since that’s how Users typically use their mobile devices?  Or, can a QR Tag lead to a Virtual Agent conversation?  Can a QR Tag deliver great Customer Relations Management?

Of course they can.

Mobile Virtual Agent and Location Based Services = Chocolate and Peanut Butter

The technology and User Experience of Virtual Agents in a specific Location are ideally suited for one another — they complement and create something greater than the sum of the individual parts.

By working from a specific location, as well as specific activity focus of that location, this restricts the sphere of knowledge that a Virtual Agent has to consider — It only needs to be context aware. Additionally, it allows the Virtual Agent (or “Character”) to “take the lead” in a conversational engagement and serve as a location guide. Simply, they  appear smarter, with less raw data, since they interact within the limitations of a specific time/place.

Creating mini-LBS networks with a Virtual Agent for a Retailer, that is based on opt-in technologies without the need of an “App” — using 2D and QR Tags — is fast and affordable.

The rule of thumb is that a Virtual Agent costs 1/50th the cost of human customer service. Our Virtual Agents and Virtual Characters take the “best of” a Brands customer relations knowledge and roll it into a single entity.