Conversational Writing – Defined

We’ve always referred to our platform as “conversational…” – Which has lead to discussions about how we define (primarily) mobile text based engagement.  Our apps are “conversational writing” based.  i.e. “conversation” does not require voice/speech.

It was terrific to read a NY Times story about “Conversational Writing” here:

http://opinionator.blogs.nytimes.com/2012/04/23/talking-with-your-fingers/

Where the author defines “Conversational Writing” as being different from “writing.”  There are some great quotes, one take-away is:

 Not surprisingly, then, the earliest writing was based on the way people talk, and that meant short sentences with a direct logical throughline. Researchers have found that even educated people today speak in word packets of 7 to 10 words a pop.

 

How does this related to “connected TV” experiences?

Nearly 1/2 of the Audience are engaged in “conversational writing” on their 2nd Screens while consuming television.

http://econsultancy.com/us/blog/9685-the-five-cs-of-connected-tv

So, how about directing their “conversational writing” to include the on-screen characters?

Prime-Time is Multi-Screen Time. . .Extending Story…

We were asked to summarize some thoughts on 2nd Screen experiences and extending story, and emotional engagement, between screens.

Here’s the ‘in a nutshell’ version. . .

The studies are now in…audiences now participate in concurrent, multi-screen experiences – Prime-tme is multi-screen time — But, that doesn’t mean the content, stories and brand stories are migrating between screens to create seamless and deeper engagement.

How to naturally engage and extend television to digital-device-on-the-couch?

Extend the reason television remains the First Screen to 2nd Screen content applications:  Extend the story.

Whether extending a :30 second television spot, a children’s animated series or a Prime Time drama, creating interactive narrative experiences taps into and deepens the audiences’ emotional connection to the First Screen.

2nd Screen experiences should be seen as a remarkable opportunity for television advertising and content production ventures…not to get clicks and Likes…but, to involve the audience within a personalized, conversational interaction.  This is why we built the contentAI studios’ platform.

Chat with Gossip Girl to uncover hidden clues and story material?

Chat with Astral from Yu-Gi-Oh for advice?

Chat with Mr. Clean, the Skittle’s Rainbow or a myriad of other Brand Characters?

Next time you talk to a television character, they should also talk back to you.

Because the Audience is doing a lot more than just listening.

 

UPDATE:  In addition to the Forrester Reports (Links in Post below), here is additional supporting evidence of the growing dual-screen phenomena:  http://www.screenmediadaily.com/news-viacom-tablets-tapping-into-tabletomics-study-television-consumer-behavior-tablet-user-experiences-airplay-0014001843.shtml

Mobile & Responsive Experience Design (Emphasis on Experience)

Yes, everyone needs a technically responsive web design or a dedicated mobile site, in order to reach the ever-increasing percentage of consumers who find you on mobile and tablets.

But, after listening to numerous developer and developer service discussions on this topic, the over-emphasis on the technical tends to diminish the heart of the issue:  Mobile experiences are DIFFERENT than desktop.  I’d include the expanding ultrabook engagement format in this as well…

When someone finds you on a smaller screen, even if 50% of the prospects do this from their home (on the couch, while watching TV; see blog posts below), that consumer inherently has a different ENGAGEMENT FORMAT they are expecting.  They don’t need to access 100% of your data…they need to quickly pull up the data they want…

The experience needs to be controlled by the User…and responded to by the data/design (the User’s in control).

Small screens — Even medium screens (and virtual keyboards) — Are increasingly reducing “time on site” for Consumers.  Delivering ONLY the desired “experience,” quickly and efficiently, is paramount.

Therefore, the phrase “responsive experience design” – Where the User’s input shapes the data/content experience (intuitively, not through complex navigation) seems to be the Holy Grail of mobile design…Let the User define “context,” and then let the data flow specific to that context.

Obviously, we believe that natural language processing plays a big part of allowing the User to shape their content experience…Navigating and acquiring content through a User’s input…not forcing pre-set navigation…results in “responsive experience design.”

 

Mobile Web and App Testing – The contentAI Toolbox (partial)

We’re frequently asked about how to check both responsive design as well as page-load time for mobile web.  And, “how can you test on the hundreds of Android devices)?

Here’s a partial list of what’s in our toolbox to address these issues:

In no particular order:

http://tools.pingdom.com    (General speed tests and breakdown of problem areas)

http://www.howtogomo.com/en/d/    (Go at least 2x levels deep for in-depth reporting; this is from Google)

http://www.laurencegellert.com/software/css-responsive-design-testing-tool/  (New responsive design emulator)

http://quirktools.com/screenfly/

http://responsive.is/

This  just came out for testing Android (additional OS support pending), on real devices and emulators with one click – It’s extraordinary:

http://www.appthwack.com/

Virtual Agents on Mobile – NOT the same UX as Online

We have a lot of respect and appreciation for companies who’ve been working on “site agents” (virtual agents) on traditional web sites — Many have been in business for five years or more.  Typically, those site agents are charged with bringing up various data elements or Links, which helps the User to better navigate the site (often because whomever did the original navigation didn’t really anticipate the site scaling up).  The few who are working with video-based “agents” are interesting to watch, though their production quality fall short of where we feel it should evolve (a bit like watching local mattress commercials on television compared to a National ad).

The de facto standard for “site agents” has been to include a rather simple 256 color animated character that lip syncs to the voice (text to speech).  The quality here again is less than stellar.

While surprised it’s taken so long, we are now seeing some of those companies starting to package up their product for “mobile.”

What’s really surprising is that they are porting their exact same product – Delivering links or complex/dense text data — And, including those simplistic animated characters and audio (just on HTML.5 instead of Flash).

Hmmmm?

At contentAI studios, where we’ve been thinking about “mobile user experiences with virtual agents” for over two years, we decided long ago that including animated visual faces and audio was counter-intuitive to the average mobile user experience.  Often, the user is not in a location where they can hear.  Also, they don’t want to have to keep their visual focus on the small screen – they are “scan/viewing” across products, the world around them, a television AND their mobile screen…not singularly focused on one screen.

In that respect, we decided to focus our delivery of interactive narrative accompanied by still images that could “establish” the personality of the engagement, without requiring more than a fraction of a second of User Attention.  And, to deliver short, conversational engagements that are MOTIVATED by our virtual agents, not mere Q&A sessions “driven” by the End User – based on mobile experiences needing to be both contextual andget-to-the-point quickly.

Essentially, our virtual agents have a purpose specific to a Mobile User Experience…with the anticipation of the ENTIRETY of the experience, which extends beyond the screen, to the overall context of the engagement

So, will we include “animated characters with voices” on mobile?

No.  There are other companies who we can recommend for that.

We don’t think most Mobile End Users are seeking a duplication of static web experiences on their mobile devices.  But, perhaps, in some cases, it’s appropriate.  But it’s not what we offer here.  We also don’t believe that the current state of visual animated characters adds value to the User Experience; the lack of technical and visual quality is simply too much of a negative in our opinion.  End Users will “buy into” their chat experiences based on an establishing “still frame,” and they fill in the blanks on their own, without 10 frame per second 256 color “visual bots.”  We know this from our own research and analytics.

Because we never were in the mindset of “static web” virtual characters and have focused exclusively on “small screen” engagement, we aren’t porting over old assets to our mobile platform.  Everything is designed specifically for mobile.  To clarify, we also build for “desktop apps,” which are very similar experiences to mobile apps (small windows on the desktop; typically for extremely portable ultrabooks); but, most of our engagement is on mobile and tablets, based on our analytics.

What’s good for Brands is that they will have choices when it comes to how they approach adding a virtual agent to their mobile user experiences.

Based on price, quality and our exclusive focus on Mobile User Experience, we welcome an opportunity to present our platform in comparison to our competitors.

* Side note:  Yes, we include HTML.5 audio and video on our platform too – But, we use that precious (user) time and real-estate for Brand elements, not for animated characters.

Hey, contentAI, where’s that Voice Recognition?

We get that question alot (though phrased in a variety of ways).

Today’s New York Times story HERE  reminded us to bring up the topic in this post.

We could readily integrate our platform with server-side voice recognition or within native-apps – But, we don’t feel that the majority of mobile applications we produce really require it.  In fact, we believe that text-based engagement (private, personal) is preferable in most “mobile” situations.

That said, as we review the presentation slides from IgnitionWEST and other places, we are struck by how 50% or more time with mobile and tablets is concurrent with television viewing.  In general, internet connectivity also runs concurrent with the evening hours of television viewing.

One place we see a real opportunity to incorporate voice-recognition with our applications is specific to the emerging space of “television to mobile” content and ad extenstions.  When someone is in the privacy of their own home (on the couch), the ability to speak may be better than or equal to text (we’ll always offer the option for both).  From a technical standpoint, this also means the user will be in an environment with less ambient noise (traffic, etc.)…

So, it’s something we’re starting to tinker with.  It’s pretty straight forward — We just want to apply it to the “right” application, not do it for the sake of adding something that doesn’t really add value to the End User.

Look for updates on this in Q2 2012 (soon!).

Version 1.2 of our Platform Now In Release — HTML.5 Audio

Over at our subsidiary mLearning venture:  http://eslAI.com, the first release of our Ver. 1.2 of the platform’s enhanced UI is now available to kick tires and also LISTEN to the sound of tires being kicked!

We’ve added pre-recorded Audio to the applications which is cross-browser and cross-device compatible (OK, there are some lingering platforms we’re still tweaking to achieve playback on), but, in general, most mobile devices are testing Positive (Android, iOS, Windows/Mobile).

Where this gets really interesting on the mobile marketing and mobile entertainment front is where we extend this to be a Sound design and audio story design to accompany the interactive text chat.   We love sound FX.  Now we can add them into the chat.

At some point we’ll also incorporate text-to-speech, but the upside of pre-recorded audio is that it carries more emotion and style to it.  So, not all segments of the ESL apps (where there is personalization) include audio; but, an awful lot of them do (nearly 100 clips are included in ESL1)

Easy listening…

Origami Towel Creatures, Toys, Personalized Mobile Experiences & Delight

It was nice to see Portland, OR host last evenings talk:

Jared Spool Presents: Mobile & UX – Inside the Eye of the Perfect Storm – Portland, OR

Last night at the UoO building in Old Town.

We’ll post Links to his Deck when it’s available (Now available Here).

He’s been giving this talk for the past year, and a video is here:  http://vimeo.com/25547105

While there were 4x elements in Spool’s presentation that create this “perfect storm,” the over-riding metaphor for much of the presentation was a SIX FLAGS v. DISNEYLAND:  ”activity” v. “experience” paradigm.

Basically, SIX FLAGS offers a pretty straight forward activity-based flow, while DISNEY’s design encourages a more “experiential” flow for the End User.  The parallel was basically how online web sites are data/feature driven, while mobile (when successful) is more experience driven.

The natural extension of this, while not discussed, seems to us to be how a DISNEY-experience is “personal,” while a SIX FLAGS-activity laden day is more generic (everyone has nearly the same experience).

One slide in the presentation Deck were pictures of the origami towels that magically appear in someone’s “resort room” at the end of the day — sometimes surrounded by the visitor’s children’s toys (Toy Story with Origami towels).

The illusion is that this is a deeply personalized, memorable touch (even if 20,000 other rooms are nearly the same), in part, by adding the visitor’s toys to the tableau does make it “personal.”

Let’s extend this to “mobile thinking and UX.”

Mobile is a far more “personal” engagement format than “online.”

It’s in someone’s pocket, purse or bag.  It’s in someone’s hand.  It’s a one-to-one EXTREME CLOSE UP engagement.

It’s not just “experiential.”

It’s personal.

And, the UX, along with the programming, needs to fulfill “personal” engagement — Whether that is through deeply complex algorithms or smoke-and-mirrors fancy tricks (User’s will suspend disbelief and go along for the ride if you do it well), “personalization” of mobile experiences is what delivers:

Delight.

Which was another theme of the evening.

The contentAI studios conversational mobile platform is predicated on personalizing each and every engagement. Sometimes deeply, sometimes lightly.  But, it’s been a Prime Directive in the development of the platform since our focus went to Mobile, nearly 2 years ago.

We’ve been thinking about personalized mobile experiences for a long time.  Which is why the idea of putting someone’s children’s toys around a bunch of origami creature shaped towels, resonated so deeply.

Mobile Virtual Characters Become Fashionable

While we’ve been quietly going through Beta releases and testing “virtual brand agents” and “mobile characters” over the past year, it’s been fascinating to see how the press has latched onto the “generalist” mobile virtual assistant attempts (also, to be fair, in Beta).

Obviously, SIRI was the big one.  Lots of press and very slick ads.  Now, along comes MAJEL:  http://technomondo.com/2011/12/14/google-working-on-its-siri-competitor-codenamed-majel-for-android/

It’s really important to differentiate between a “generalist” which can access finite data sources and act on them (e.g. send an SMS, register an appointment in your calendar), and a “virtual brand agent” who has a specific “voice” (even if text based) and knowledge specific to the Brand as well as a personalized engagement with the User.

At contentAI, we don’t build “generalists.”   The “one bot to rule them all” just isn’t as interesting as building virtual characters who are unique to a Brand or user experience.

There’s plenty of room for many mobile virtual assistants and characters – But, there will never be, on our lifetime, one bot to rule them all.  We do find it interesting that much of the “pleasure” people derive from SIRI is that it has some level of “personality,” beyond data retrieval.  People enjoy personable virtual characters…2012 looks like a very busy year…

Our “My Santa Talk” Featured on INTEL’s AppUp Store

Congrats to our contentAI and MySantaTalk team. . .INTEL’s AppUP store has the “My Santa Talk” interactive chat with Santa on it’s featured banner page…you know, up there with Angry Birds…


INTEL’S appUP (Windows 32 & 64)**
http://www.appup.com/applications/applications-My+Santa+Talk