After a couple of weeks of being very focused on technology, platforms, compatibility, integration, pricing. . .
Well, it was refreshing to reach a LINKEDin Discussion today from @GavinJohnston a business anthropologist, who reminded us of “why” we created our platform and “why” we enjoy the work so much.
It’s about story and entertainment. Sure, it’s about a lot of other things as well. But, at it’s heart, we have a story and virtual character engine that’s, well, fun and entertaining.
These lines stood out:
“…entertainment and a memorable in-store experience probably have more to do with a sale than the product…”
“The retail environment is essentially an expansive, immersive media platform”
“The products may mean less than the underlying value of “story” being told.”
This is not intended to demean the value of the product – particularly, once it’s been purchased, used and enjoyed. But, the in-store experience for customers is not always logical and rational. It is emotional.
Emotions are best reached through story.
UPDATE: The discussion thread resulted in a follow up from @GavinJohnston that should be included here:
Increasing sales revolves around more than getting people in the store, it involves getting them to think of the store as a destination and thinking of it as a “Place” rather than a “Space.” Place comes into existence when humans give meaning to a part of the larger, undifferentiated space. One of the most affective ways to do this is to incorporate people into an experience and directly involve them in the story.
